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Energy System
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The energy system - is visualized as a fill bar at the top of the screen.
The player and helpers spend energy by doing harvesting or constructing and restoring it by consuming prepared food.

Configuration
The main controller is located in the Game scene, on the Scripts Holder, the script is called the Energy Controller

Is Energy Enabled - on/off toggle that allows quick disable of the entire system.
Energy System Database - a reference to the database storing all the settings.
The database is located in the Project Data/Content/Data
folder. It has the following fields:

- Max Energy Points - the total amount of energy points (full progress bar).
- Energy Cost For Harvesting - the amount of energy points spent to harvest the entire resource entity (spent on the first hit).
- Energy Cost For Building - the amount of energy points spent to make one construction hit.
- Low Energy Speed Mult - the multiplier applied to player speed when there is no energy.
- Low Energy Harvest Mult - the multiplier applied to player harvesting damage when there is no energy.
- Food Items - list of the resources that are considered as food items. Note these resources will not appear in inventory, they will be consumed right away or will stay untouched if the energy bar is full.
- Type - a type of eatable resource
- Energy Points Restoring - the amount of energy points restored by consuming this resource.
Energy UI Panel - UI panel with a fill bar that displays the current energy state.

The panel is located on the Game scene inside UI Main Canvas/UI Game/Safe Area
It has the following fields:
- Back and Front Fill Image - a reference to the fill image components.
- Low Energy Color - the color of the fill bar when the energy level is low.
- Low Energy Color Transition - when color should start and finish transition ( lower low energy color < 10% < color transition < 20% < default color).
- Back Animator Ref - ref to the animator with highlight during low energy state animation.
- Animation Strength - controls how strong should be the animation.