<aside> The Monetization module is a complete solution for mobile monetization, seamlessly integrating both advertisements and in-app purchases (IAP). It supports popular ad providers such as AdMob, Unity Ads, and LevelPlay, and allows the addition of custom providers. The module enables you to effortlessly implement banner ads, interstitials, and rewarded videos in your game. Designed with user-friendliness in mind, it allows you to monetize your game without writing any code, providing a streamlined experience for game developers looking to generate revenue.
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The Monetization module is already configured and enabled in all of our templates. You can find the settings file at the following path:
Project Files > Data > Monetization Settings
This file contains everything you need to add ads and in-app purchases to your game.
You can disable the module by unchecking the Mobile Monetization toggle. With this option turned off, the module will not initialize, the game will not display any ads, and IAPs won’t be available.
Important: In most cases, if you turn off the module the Ads/IAP buttons will still be present in the scenes, but clicking on them will not trigger any action. To completely remove everything related to mobile monetization, you will need to:
General module settings:
Verbose Logging: Enables detailed logs, which can be useful for debugging. It is not recommended to release your game with this option turned on.
This option can be turned on and off at runtime (in the Editor).
Debug Mode: Activates debugging mode, allowing you to view test ads and use a fake IAP store to test the game workflow without requiring full configuration.
Test Devices: An array of device IDs used for UMP and AdMob. For more information, refer to the AdMob documentation (All you need to do is copy the ID from step #2 and paste it into the array).
Privacy and Terms of Use Links: Both of these links are automatically added to the game settings UI. Leave these fields blank if you don't want to display related buttons in the settings window.