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Levels Creation

Themes

Level Objects

Upgrades System

Hole Skin

How to modify upgrades

All three upgrades use ScriptableObject to store the required data. You can find these objects in the “Assets\Project Data\Content\Data\Upgrades” folder.

Some variables are the same for all upgrades:

Title - a name that displays on the UI;

Icon - an image that displays on the UI when a player has enough money;

Disabled Icon - an image that displays on the UI when a player hasn’t enough money;

Price - an amount of the currency required to purchase an upgrade;

Currency Type - the currency of the price;

Hole Size

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Hole Radius - the size of the hole;

Max Speed - the movement speed of the hole;

Camera Offset Multiplier - how far the camera is zoomed out;

Transition Duration - duration of the camera zoom-out animation;

Transition Ease - interpolation type of the camera zoom-out animation;

Income

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Additional Income - an amount of extra money for each eaten object;

Timer

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Seconds - the total amount of seconds for a player attempt;