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All three upgrades use ScriptableObject to store the required data. You can find these objects in the “Assets\Project Data\Content\Data\Upgrades” folder.
Some variables are the same for all upgrades:
Title - a name that displays on the UI;
Icon - an image that displays on the UI when a player has enough money;
Disabled Icon - an image that displays on the UI when a player hasn’t enough money;
Price - an amount of the currency required to purchase an upgrade;
Currency Type - the currency of the price;
Hole Radius - the size of the hole;
Max Speed - the movement speed of the hole;
Camera Offset Multiplier - how far the camera is zoomed out;
Transition Duration - duration of the camera zoom-out animation;
Transition Ease - interpolation type of the camera zoom-out animation;
Additional Income - an amount of extra money for each eaten object;
Seconds - the total amount of seconds for a player attempt;