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Create a level object template on the scene using the command “Tools → Create Prop Template”.
Add your 3D model to the scene as a child of the created template.
Reset 3D model transform component.
Link created Mesh Renderer to Prop Behavior component.
This 3D model was downloaded from Asset Store (isn't included in the template)
Click on the “Edit Collider” button on the Box Collider component and resize the collider using gizmos in the scene view.
Make sure that the collider is approximately the same size as the visuals of the 3D model.
You can use different collider types, but due to optimization, we recommend using box colliders.
Rename the object and save it as a prefab.
Select Level Editor (“Tools - Level Editor”). Click “Open LevelEditor scene” if the scene isn’t opened yet.
Open the “Props” tab and add a new element by clicking on the “+” button.
Select the object theme, link the previously created prefab, and set the amount of the money that receive player by eating this object.
Follow guide ‣ to create a new level with a new object.