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Navigation
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Create a level object template on the scene using the Tools > Create Prop Template
menu**.**
Add your 3D model to the scene as a child of the created template.
Reset 3D model transform component.
Link created Mesh Renderer to Prop Behavior component.
This 3D model was downloaded from Asset Store (isn't included in the template)
Click the Edit Collider
button on the Box Collider component and resize the collider using gizmos in the scene view.
Make sure that the collider is approximately the same size as the visuals of the 3D model.
You can use different collider types, but due to optimization, we recommend using box colliders.
Rename the object and save it as a prefab.
Open the Level Editor window using the Tools > Level Editor
menu.
Open the ****Props
****tab and add a new element by clicking the +
button.
Select the object theme, link the previously created prefab, and set the money the player receives by eating this object.
Now new items can be used in level creation.