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Levels Creation

Themes

Level Objects

Upgrades System

Hole Skin

How to add a new skin

  1. To create a new skin you can use already created skins as a template. Add to the scene the “First Skin” (Assets\Project Data\Game\Prefabs\Skins) prefab.

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  2. Right-click on the created object Prefab → Unpack.

  3. Modify the Hole Gradient variable to change the hole depth color.

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  4. You can use a pre-made circle model and just modify the material. Find the Mesh Renderer component in the child object and link a new material.

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    If you want to use a different model, add a new model as a child of the skin object. Scale it to fit the dimensions of the old graphics. Remove the old model.

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  5. Select the Energy Fill object. Modify the object's size, it should be a little bit bigger than the model. Change the color of the image to fit the style of the model.

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  6. Rename the object and save it as a prefab.

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  7. Select Store Database (Assets\Project Data\Content\Data)

  8. Select a tab to display a list of skins.

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  9. Click on the “+” button to add a new product.

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  10. Update the following fields:

    1. Opened Sprite - an icon of the product when it’s bought;
    2. Locked Sprite - an icon of a product before it is bought;
    3. 2D Sprite Preview - ****preview that displays when the product is selected;
    4. Prefab - link the prefab from the previous step;
    5. Purchase Type - the product can be purchased using currency or by watching rewarded videos;
    6. Cost - the amount of required currency to purchase the product or amount of required RVs;
    7. Is Dummy - if the variable is checked product won’t be interactable.