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To create a new skin you can use already created skins as a template. Add to the scene the “First Skin” (Assets\Project Data\Game\Prefabs\Skins) prefab.
Right-click on the created object Prefab → Unpack.
Modify the Hole Gradient variable to change the hole depth color.
You can use a pre-made circle model and just modify the material. Find the Mesh Renderer component in the child object and link a new material.
If you want to use a different model, add a new model as a child of the skin object. Scale it to fit the dimensions of the old graphics. Remove the old model.
Select the Energy Fill object. Modify the object's size, it should be a little bit bigger than the model. Change the color of the image to fit the style of the model.
Rename the object and save it as a prefab.
Select Store Database (Assets\Project Data\Content\Data)
Select a tab to display a list of skins.
Click on the “+” button to add a new product.
Update the following fields: