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🏠 Home Page
Overview
Level Editor
Hex Tile
Effects & Interactable Objects
Power-Ups
Tutorials
Map
UI Store
Lives System
💰 Monetization (Ads & IAP)
The Power Ups system provides a flexible way to add special abilities or actions that players can activate during gameplay. Each power up is implemented as a class derived from PUBehavior, allowing for custom logic and effects.
Implemented Power Ups
- Hammer: Destroys a selected hex tile, plays an animation and particle effect, and checks for level completion.
- TNT: Deployed on the empty ground, destroys all neighboring tiles, plays an animation and particle effect, and checks for level completion.
- Drill: Creates a new hole in the ground, plays an animation and particle effect, and checks for level completion.
How to change PU data
How to change PU order in UI
How to change PU amount using code
How to add custom PU