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Effects & Interactable Objects
Tiles are fundamental units within the game's grid system, managed by the LevelTileBehavior class. Each block is initialized, manipulated, and rendered through interactions with core systems such as the level controller and associated data classes. The LevelTileBehavior class supports a variety of states and behaviors, including effect attachment, click handling, and collection status. These tiles are essential for implementing the game's level mechanics, supporting dynamic interactions, and providing the visual representation of the grid.

Tile visuals are configured directly inside the prefab. Visuals are defined by 2 objects Arrow and Hex Model located inside Visuals Parrent inside the Game Tile prefab.
Tile Behavior interacts with visuals via Basic Tile Visuals script.