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Overview

Level Editor

Hex Tile

Effects & Interactable Objects

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Tile Effects and Interactable Objects are modular systems that provide a convenient way to add new mechanics and interactive features to the game.

Both systems are designed for extensibility and code reuse. By creating new classes that inherit from these base behaviors, you can quickly implement and integrate new gameplay mechanics without modifying core game logic. This approach keeps the codebase organized and makes it easy to maintain and expand the game’s feature set over time.

You can find links to the behaviors in the Level Database:

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How to add a new Tile Effect

How to add a new Interactable Object

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