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The combo system rewards you for performing consecutive actions and provides visual, audio, and tactile feedback to enhance the gaming experience.
When a complete line is collected, a combo counter increases. This counter keeps track of how many actions you've done in a row.
If you don't perform the required actions within a certain number of steps, the combo counter resets to zero.
The game calculates your score based on the combo counter and the number of actions you've performed. The higher the combo, the higher the score.
The main script (Combo Manager) can be found attached to the Scripts Holder object in the Game scene.

Here you can find all combo-related settings:
- Combo Delay: The short waiting period after each action to see if you continue the combo.
- Steps Reset Counter: The number of steps you can take before the combo counter resets if you don't perform the required actions.
- Shake Camera: Determines whether the camera should shake when a combo is achieved, adding a visual effect.
- Haptic Feedback: Determines whether the device should provide haptic feedback (vibrations) when a combo is achieved, enhancing the tactile experience.
- Floating Texts: The different text messages that appear on the screen when you achieve combos, each with its own style and level requirement.
- Combo Level: The minimum combo count required for this floating text to appear.
- Floating Text Prefab: The visual template used to display the floating text on the screen when the combo level is reached. ComboFloatingTextBehavior script should be attached to the prefab.
- Color: The color of the floating text that appears when the combo level is reached.
- Audio Clip: (optional) The sound that plays when the combo level is reached, providing audio feedback.
- Text: (optional) The specific text message that appears when the combo level is reached.
- Default Combo Sound: The default sound that plays when you achieve a combo, providing audio feedback.
- Default Combo Text: The default text message that appears when you achieve a combo, if no specific text is set for that combo level.
- Score Text Prefab: The visual template used to display the score on the screen when you achieve a combo, showing how many points you earned. Text appears only when Score is enabled (Classic Mode and Adventure Score Mode)