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Overview

Level Editor

Planks

Screw

Tutorial

Map

Lives System

Skin System

UI Store

Power-Ups

Economy

Monetization (Ads & IAP)

Screw

Screw - is one of the main gameplay entities of the game. It is the main entity the player is directly interacting with.

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Screw Prefab consists of the following parts:

  1. Screw - the root gameObject. Has the ScrewBehavior and Sphere Collider Components attached. The Sphere Collider is used for detecting user input.
  2. Visuals - the gameObject with the Animator and ScrewAnimCallbackHandler Components attached.
  3. Screw - the 3D visuals of the screw.
  4. Shadow Sprite Renderer - the sprite that is used to highlight the screw.
  5. 2D Collider - the collider that is used for the in-game 2D physics.

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Animations

The screw animations are located in the Game/Animations/Screw folder

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There are the following animations:

  1. Default - the animation that is responsible for writing the default values when the screw is activated at the start of the level.
  2. Screw in straight - the animation of the screw being screwed in the vacant hole.
  3. Screw In - the variation of the Screw In animation. Can be used instead of the previous animation.
  4. Unscrew straight - the animation of the screw being unscrewed from the hole.
  5. Unscrew - the variation of the Unscrew animation. Can be used instead of the previous animation.
  6. Unscrew PU - the animation that is used when the screw is being removed using a Power Up.