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Screw
Screw - is one of the main gameplay entities of the game. It is the main entity the player is directly interacting with.

Screw Prefab consists of the following parts:
- Screw - the root gameObject. Has the ScrewBehavior and Sphere Collider Components attached. The Sphere Collider is used for detecting user input.
- Visuals - the gameObject with the Animator and ScrewAnimCallbackHandler Components attached.
- Screw - the 3D visuals of the screw.
- Shadow Sprite Renderer - the sprite that is used to highlight the screw.
- 2D Collider - the collider that is used for the in-game 2D physics.

Animations
The screw animations are located in the Game/Animations/Screw folder

There are the following animations:
- Default - the animation that is responsible for writing the default values when the screw is activated at the start of the level.
- Screw in straight - the animation of the screw being screwed in the vacant hole.
- Screw In - the variation of the Screw In animation. Can be used instead of the previous animation.
- Unscrew straight - the animation of the screw being unscrewed from the hole.
- Unscrew - the variation of the Unscrew animation. Can be used instead of the previous animation.
- Unscrew PU - the animation that is used when the screw is being removed using a Power Up.