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Plank
Plank - is one of the main gameplay entities of the game. The goal of the game is to unscrew all the planks from the playing field and let them all fall down.

Plank Prefab Structure
Plank prefab consists of one root gameObject, that contains the following components:
- Sprite Rendeder - the visuals of the plank. Use its size parameter to set the size of the plank instead of the scale parameter of the transform component.
- Plank Behavior - the main component of the plank, that is responsible for its behavior.
- Rigidbody2D - the main physics component of the prefab
- Collider:
- Polygon Collider 2D - a polygon collider if the sprite has a complex form that cannot be represented by primitive colliders
- List of Primitive 2D Colliders - (BoxCollider2D, CircleCollider2D, etc.)
How to add a new plank shape
How to add a plank with basic primitive colliders
How to add a plank with a custom polygon collider
Plank skin configuration