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Overview

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Planks

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Plank

Plank - is one of the main gameplay entities of the game. The goal of the game is to unscrew all the planks from the playing field and let them all fall down.

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Plank Prefab Structure

Plank prefab consists of one root gameObject, that contains the following components:

  1. Sprite Rendeder - the visuals of the plank. Use its size parameter to set the size of the plank instead of the scale parameter of the transform component.
  2. Plank Behavior - the main component of the plank, that is responsible for its behavior.
  3. Rigidbody2D - the main physics component of the prefab
  4. Collider:
    1. Polygon Collider 2D - a polygon collider if the sprite has a complex form that cannot be represented by primitive colliders
    2. List of Primitive 2D Colliders - (BoxCollider2D, CircleCollider2D, etc.)

How to add a new plank shape

How to add a plank with basic primitive colliders

How to add a plank with a custom polygon collider

Plank skin configuration