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Overview

Levels Creation

Color Skins

Hat Skins

Color of hexes

Nickname System

UI Store

Monetization (Ads & IAP)

How to add levels

  1. Open Level Editor window: Tools > Level Editor

  2. If you see the label “LevelEditor scene required for level editor” → click Open Level Editor scene button

  3. Click the + button at the list bottom to add a new level.

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  4. Set the Field Size: a number of hexes on the x and y axes

  5. Set the Camera Y: the height of the camera above the layer surface.

  6. Click the Add new Layer - to create one layer

  7. In the Game window, a field will be created. You can click and drag on the hexes to change their colors. Select the color at the left bottom side of the window.

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    YELLOW hexes - is walkable ground.

    GREEN hexes - are gaps. The player can build a bridge here though.

    PURPLE hexes - also gaps, but when the player builds a bridge here it will have gray color, meaning it's the edge of the map.

    Red hexes at the middle are indicators where the player and NPCs will be spawned. (these tiles are always walkable ground)

    Configured level in the Game view

    Configured level in the Game view

  8. Each layer has a field Offset Y - it is the vertical position of the layer. The first layer usually has a value of 0. Each next layer should be offset down by a certain distance. In premade levels - layers are always offset by -7, so Layer 2 has an offset of -7, Layer 3 has an offset of -14, and so on. You can keep offsetting layers by -7 or by any other number depending on your needs, just do not forget to initialize this value for each next layer you add.

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  9. Once the layer is finished press the Save ****button. Continue adding layers.

  10. Once all required layers are added and saved. You can return to the game scene by clicking the Open Game scene ****button at the bottom left corner.

  11. If you want to test a specific level, click the Test Level button or just run the game.

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