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How to add new level items

Items are interactable objects that can located on the level. They bring variety or difficulty to the level. Template has 6 items premade, however you can add more.

Note writing code experience is required. Items are very unique so this guide will only explain the general structure.

  1. Items are located in the Game/Prefabs/Level Items folder. To create a new one you can use an existing item as a base (duplicate it) or create a new object and store the prefab here.
  2. In general item object has a script with its behavior (no special requirements needed such as interfaces) and physics components (a rigidbody, colliders, or triggers). Check existing items and use them as a reference.
  3. To add items to the level editor
    1. Open Level Editor using Tools > Level Editor

    2. Select the Items tab

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    3. Click the Modify button to add another element.

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    4. Click + button

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    5. Enter the name. Important: do not use spaces or special symbols. Press Save.

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    6. Return to the Items tab and assign an item prefab and the items preview texture (this texture will be displayed on the editor button).

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    7. Now the new item can be spawned in the editor using a button and will be spawned in runtime when the level is loaded.