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Prepare the images set, locate them in the new folder inside the Ingredients folder, similar to other sets. You can have more than 3 stages if needed.
Open the Branch.cs
file located inside the Game/Scripts/Level/Data
folder using any text editor.
Add new element like in the example. Make sure to not have empty spaces, and add “ = 10,” after the name (and increase the value for further new elements)
Open Level Editor: Tools > Level Editor
, and select the tab called Branches.
You will see the list of existing branches. To add a new one click the little +
button at the bottom right corner.
Select the newly created element and assign the fields
Branch - select the name you’ve created in step #3.
Background Color - select the color of the bubble’s back.
Requirement UI Prefab - leave this field as it is (assigned with UI Requirement). You can modify the UI Requirement prefab if you want to change how all elements look in the gameplay requirements region.
Stages - assign all the elements with the images prepared in step #1. Make sure that Element 0 - is the most simple version of the items, and it progresses further.