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Worlds group levels of the game.
The world defines how the environment and obstacles look (Desert, Mines, etc).
This data is stored in World_XX
assets.
World assets are accessible through the Level Editor. Open the Level Editor window using Tools → Level Editor
. Level Editor works with a single world at the time. You can see the currently selected world here.
Use buttons with triangles to scroll through the worlds. Between buttons, there is a link to World_XX
assets.
Down below you will see 2 tabs related to the selected world: