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Home Page

Overview

World System

Level Creation

Obstacles

Environment

Enemies

Player Character

Weapon System

Experience System

Difficulty Balancing

UI Store

Monetization (Ads & IAP)

Worlds group levels of the game. The world defines how the environment and obstacles look (Desert, Mines, etc). This data is stored in World_XX assets.

World assets are accessible through the Level Editor. Open the Level Editor window using Tools → Level Editor. Level Editor works with a single world at the time. You can see the currently selected world here.

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Use buttons with triangles to scroll through the worlds. Between buttons, there is a link to World_XX assets.

Down below you will see 2 tabs related to the selected world:

World Settings Tab

How to add a new world