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Overview

Skins System

Color Presets

Spawn Configuration

UI Store

Monetization (Ads & IAP)

How to configure spawn

Spawn settings are stored in Project Files/Data/Spawn/Settings/SpawnSettings.asset

You can modify existing or create new files.

image.png

File structure:

  1. X axis offset of spawn (default -8)

  2. max height difference between platforms

  3. chance to spawn powerup on platform

  4. min amount of platforms before new powerup will be spawned

  5. [advanced] when unchecked - which one power up to spawn is chosen randomly

    check it to be able set spesific spawn chance to each powerup (is configured in 6)

  6. [advanced] if cheched previous field add new item to list and chose powerup and new chance to spawn it

  7. number of rows of background platforms

  8. rows offset on x axis

  9. min height of background platforms

  10. max height of background platforms

  11. smoothness of background platforms heights

  12. levels settings:

Level preset is a file with spawn settings of one game level (it has different colors and different platform spawn settings, for example, a lot of spikes).

All level presets are located at Project Files/Data/Spawn/Levels.

To create a new Level use the creation menu Create/SpawnSystem/LevelSpawnPreset or duplicate the existing one.

Select the preset and configure its settings in the Inspector window.

  1. amount of platforms spawned on this level
  2. player speed coefficient (1 - min allowed speed coef, 2 - max allowed speed coef for comfortable gameplay)
  3. controllers of min and max distance between platforms
  4. list of platforms that should be spawned at this level
  5. platform types:

Normal - classic, no effect platform

Jump - gives the player an additional boost

Spiked - a mix of normal and spiked platforms that kill the player

Mob - set of normal platforms with moving spikes on top

Moving - set of normal platforms that move in the left-right direction

Invisible - hard to see special platforms used in invisible levels

(Shield and Background platforms are used automatically)

  1. chance of spawning previously selected type of platform (sum of all types chances should be always 100)
  2. min and max amount of platforms in set (value will be chosen randomly)
  3. min and max extra platforms amount used for:

spiked type - the amount of non-spiked platforms together with spiked

moving type - min and max moving length

  1. chance to meet location at this level

location types:

Jump canyon - big canyon with jump platform in the beginning (can be passed only it’s using jump platform)

Energy Field canyon - big canyon with energy field power up in the beginning

Portal - canyon with portal in the beginning

  1. select types of locations that should be spawned in the level
  2. if assigned this Color preset will be used always with a preset instead of a random