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Spawn settings are stored in Project Files/Data/Spawn/Settings/SpawnSettings.asset
You can modify existing or create new files.
File structure:
X axis offset of spawn (default -8)
max height difference between platforms
chance to spawn powerup on platform
min amount of platforms before new powerup will be spawned
[advanced] when unchecked - which one power up to spawn is chosen randomly
check it to be able set spesific spawn chance to each powerup (is configured in 6)
[advanced] if cheched previous field add new item to list and chose powerup and new chance to spawn it
number of rows of background platforms
rows offset on x axis
min height of background platforms
max height of background platforms
smoothness of background platforms heights
levels settings:
Level preset is a file with spawn settings of one game level (it has different colors and different platform spawn settings, for example, a lot of spikes).
All level presets are located at Project Files/Data/Spawn/Levels
.
To create a new Level use the creation menu Create/SpawnSystem/LevelSpawnPreset
or duplicate the existing one.
Select the preset and configure its settings in the Inspector window.
Normal - classic, no effect platform
Jump - gives the player an additional boost
Spiked - a mix of normal and spiked platforms that kill the player
Mob - set of normal platforms with moving spikes on top
Moving - set of normal platforms that move in the left-right direction
Invisible - hard to see special platforms used in invisible levels
(Shield and Background platforms are used automatically)
spiked type - the amount of non-spiked platforms together with spiked
moving type - min and max moving length
location types:
Jump canyon - big canyon with jump platform in the beginning (can be passed only it’s using jump platform)
Energy Field canyon - big canyon with energy field power up in the beginning
Portal - canyon with portal in the beginning