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Overview

Levels Creation

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How to add levels

  1. Open the Level Editor window using the Tools > Level Editor menu.

  2. We have 2 tabs available

    1. Levels ****for editing levels
    2. Items ****for adding new level items

Levels Tab

  1. Click the + ****button to add a new level or select an existing one from the list.

  2. Click on any item from spawn items list to spawn it.

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  3. Build your level by spawning items and changing their position, rotation and scale if required. Built-in snapping might come in handy.

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  4. Configure max reward (total reward given by all bags and finish) and crew for your level.

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  5. Click the Save button.

  6. To quickly test selected level click Test level button - it will launch the game.

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Items Tab

  1. We will add one new item as an example.

  2. Open the Items tab.

  3. Click the Edit enum button.

  4. Click the + button to add a new item.

  5. Enter the name of the new level item and click Save.

  6. Now you’ll be able to see a new item on list.

  7. Create object prefab

    1. You can choose any existing prefab on the list as a reference (we will take wall x3)
    2. Select Wall x3 (Obstacles folder) and press Ctrl (Cmd) + D to duplicate the prefab
    3. Rename it
    4. Double-click on it to edit
    5. You can change visuals to whatever you want
    6. Edit collider size and navmesh size to fit your edited prefab

  8. When the new prefab is ready, go to the Items tab and assign it in the list

  9. (Optional) You can change the spawn position. Default value (0,0,12.5) and it spawns prefab in the middle of the level