<aside> <img src="/icons/reorder_gray.svg" alt="/icons/reorder_gray.svg" width="40px" />
Navigation
</aside>
❤️ Lives System
Items are the 3D physics objects players pick up during gameplay. Each item type is identified by a unique string ID. The level spawns items in sets of three — when a player sends three matching items to the dock, they are cleared and counted as a completed match.
MonoBehaviour on the item prefab root. Drives physics (Rigidbody), touch interaction (layer switching), pick-up animation, dock movement, match animation, and shuffle behavior. Does not need to be subclassed — all item variety comes from ItemData fields.