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Find Blue Gun prefab in Assets/Project Files/Game/Prefabs/Guns/Player
folder and duplicate it (Ctrl + D on Windows or Cmd + D on Mac). Rename copy to what every you want. Double click to open it.
Drag the new gun model into the Hierarchy window (green gun on example)
Adjust the gun position so the handle of the new gun matches the position of an old gun.
Delete old gun visuals (object called SR_Gun_Blue).
Select Shoot Point and adjust it’s position if needed. It should be right at the position where the bullet will apper.
Click this little arrow in Hierarchy window to exit prefab mode.
Find the Assets/Project Files/Data/Guns System/Guns/Player Guns
folder and the Blue Gun
object inside.
Copy the Blue Gun object (duplicate it (Ctrl + D on Windows or Cmd + D on Mac). Rename the copy to whatever you want.
Select it and drag the newly created gun prefab into the Gun Prefab field.
Select the Gun Skins Database object located in the Project Files/Data/Skins
folder.
Click the little +
button at the bottom of the list to add another skin.
Assign the preview image and the gun data file created in Step 8. This database will provide skins to other game modules in our case to the store.
Select the Skins Store Database object located in the Project Files/Data/Skins
folder. This database stores settings of all products displayed in the store.
Select the Guns
tab at the top of the Product part of the window
Click the little +
button at the bottom of the Products section to add another product.
Click the product called New Element to configure the fields:
Tabs
section above.