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Overview

Level Editor

Level Items

Rover Parts

Vehicle

Environment Skins

UI Store

Monetization (Ads & IAP)

How to add a new environment skin

  1. Open the Project Files/Game/Images/Textures folder. Here you can find existing skins textures called wall and wall preview. Create new textures (images) similar to existing ones. In this example new textures are called wall_4 preview and wall_4. For the preview image: select it and set Texture Type - Sprite (2D and UI), click Apply.

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  2. Open the Project Files/Game/Materials folder. Here you can find existing skins materials called Wall X. Copy any material (Ctrl + D or Cmd + D) and rename it. Select newly created material and assign the wall texture created at step 1.

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  3. Open the Project Files/Game/Prefabs/Skins folder. Here you can wall skins prefabs. Copy any of the existing prefabs and rename them. Select the newly created prefab and assign material created at step 2.

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  4. Select the Environment Skins Database object located in the Project Files/Data/Skins folder.

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  5. Click the little + button at the bottom of the list to add another skin.

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  6. Assign the prefab and preview image. This database will provide skins to other game modules in our case to the store.

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  7. Select the Skins Store Database object located in the Project Files/Data/Skins folder. This database stores settings of all products displayed in the store.

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  8. Click the little + button at the bottom of the Products section to add another product.

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  9. Click the product called New Element to configure the fields:

    1. Name - a name of the product (just for your convenience)

    2. Opened Sprite - image of your product when it’s purchased

    3. Locked Sprite - image of your product when not purchased

    4. 2D Sprite Preview - leave it blank as the store uses 3D preview in this case.

    5. Skin Id - select the required product form the list.

    6. Purchase Type - the product can be purchased using currency or by watching rewarded videos

    7. Currency - a currency used for purchasing

    8. Cost - the amount of required currency to purchase the product or amount of required RVs.

    9. Tab - select the available store tab. You can configure tabs in the Tabs section above.

    10. Is Dummy - if the variable is checked product won’t be interactable

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